|These days sitting down at a table and playing a game is|
far more my preferred activity.
It could be a retro thing or a case of nostalgia for my boyhood, but in any case I have been decreasingly interested in new fangled leisure pursuits and getting 'back to my roots' with plastic model making and playing traditional board games.
From a Milgeek point of view I don't really cover my model-making hobby all that much here - except for maybe the occasional finished model - as I have a blog specifically for that. But I'm starting to think that I should cover my board game hobby on this blog as it seems to me that there has been something of a general resurgence in the popularity of getting together with friends and family and rolling dice...It' not half as 'nerdy' a pursuit as it once was.
Zombiecide! A terrific co-operative survival game which is
reminiscent of the computer game 'Left4Dead' (a favourite of mine).
Interestingly there are actually a couple of clubs in my hometown who play tabletop games, one specifically a war-game club (which dabbles in the occasional fantasy/RPG game) and the other a fantasy/RPG club (that dabbles with the occasional war game)! But before you think that I am in danger of donning a cloak and funny hat and developing an interest in D&D, I should say that being involved in clubs like these are a great way to soften the sometimes steep learning curve associated with some of the more advanced tabletop games.
I hate reading 'how to play' instructions - I usually turn to YouTube if the game looks complex - but sometimes you really do need someone with experience to sit down and run through the basic play with you. So I may end up popping in to the local clubs on game nights that include games I am interested in learning.
On the wish-list is 'King of Tokyo' - which is defiantly not one of the more complex
table top games, as demonstrated by Will Wheaton & friends on 'Tabletop'.
So, there you go. Milgeek is going more analogue. But - to be honest - I have found that looking at the plethora of novel themes and ideas that tabletop game developers embrace they are apt to be a lot more innovative and take a lot more risks on what might be fun than their digital counterpart (who, like Hollywood, only seem to want to re-hash the same old ideas).